From Digital Promise to Videogames of the Oppressed. Keys to Use of Resistance through Cultural Consumption
Keywords:
Video games, consumption, culture, power, resistance, feminism. (Source, UNESCO Thesaurus).Abstract
The article proposes a path to understanding why videogames, viewed in their cultural dimension, could be a useful tool for conveying stories different from those circulated by the traditional media. Different reflections on the tension between power and resistance are employed to that end, considering the changes implied by the emergence of digital technologies, tied in with contributions from the fields of feminism and post-colonial criticism. A comparison between these arguments and some of the more recent proposals in the theoretical field of video games suggests a basis for realizing this assumption on the margins of power.Downloads
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Published
2013-08-12
How to Cite
Torres Parra, C. R. (2013). From Digital Promise to Videogames of the Oppressed. Keys to Use of Resistance through Cultural Consumption. Palabra Clave, 16(3), 760–786. Retrieved from https://palabraclave.unisabana.edu.co/index.php/palabraclave/article/view/3351
Issue
Section
Interventions
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