Deshumanización y legitimación de los conflictos armados en los videojuegos bélicos
DOI:
https://doi.org/10.5294/pacla.2019.23.1.4Palavras-chave:
Jogos de vídeo, videogame, análise de conteúdo, conteúdo do programa, desumanização, legitimaçãoResumo
Dehumanization and Legitimization of Armed Conflicts in War Video Games
Desumanização e legitimação dos conflitos armados nos videogames bélicos
Este artigo trata da representação ou representações da guerra presentes de maneira predominante nos videogames de gêneros bélicos. Para isso, foi desenvolvida uma análise de conteúdo de 62 videogames que seguiu, como critério de amostra, o volume de vendas ou o número de downloads na Espanha entre 2005 e 2015. A análise está articulada a partir de três eixos conceituais: a) os elementos legitimadores dos conflitos, b) os elementos desumanizadores do inimigo e c) os elementos desindividualizadores dos jogadores. Os resultados mostram a prevalência de um discurso legitimador do conflito centralizado na defesa, sem motivações territoriais ou de recursos e com ausência de civis durante a ação do videogame, um predomínio de inimigos de aparência e de comportamento homogêneo, carentes de traços distintivos e representados de forma realista, e umas personagens protagonistas caracterizadas por seu desenho predeterminado, sua origem heroica e sua irreal invulnerabilidade ao dano. Este trabalho, de caráter descritivo, permitiu estabelecer uma base empírica para estudos posteriores sobre a construção de crenças e atitudes nos usuários desse tipo de lazer por meio da teoria do cultivo.
Para citar este artículo / to reference this article / para citar este artigo
González-Vázquez, A. e Igartua, J. J. (2020). Deshumanización y legitimación de los conflictos armados en los videojuegos bélicos. Palabra Clave, 23(1), e2314. DOI: https://doi.org/10.5294/pacla.2019.23.1.4
Recibido: 26/09/2019
Aceptado: 31/01/2019
Online: 13/12/2019
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